01295nas a2200157 4500000000100000008004100001260001500042100001100057700001500068700001700083700001900100700001900119245006300138856005500201520088100256 2018 d c2018-02-211 aGe Jin1 aManghui Tu1 aTae-Hoon Kim1 aJustin Heffron1 aJonathan White00aGame based Cybersecurity Training for High School Students uhttps://dl.acm.org/doi/abs/10.1145/3159450.31595913 aCybersecurity is critical to the national infrastructure, federal and local government, military, industry, and personal privacy. To defend the U.S. against the cyber threats, a significant demand for skilled cybersecurity workforce is predicted in government and industrial sectors. To address this issue, National Security Agency and the National Science Foundation jointly funded GenCyber program to stimulate the K-12 students' interest in the cybersecurity field and raise their awareness of cybersecurity and safe online behavior. Purdue University Northwest has successfully launched four GenCyber summer camps in 2016 and 2017 to 181 high school students, with 51.3% underrepresented minority ratio (Africa American and Hispanics), and about 2:1 male to female ratio. We delivered GenCyber summer camp activities in the format of game based learning and hands-on labs.